Page 71 - March 2020
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sPeciaL FeaTUre: RETAIL & BRAND EXPERIENCE

                                            A New World                                                                        nerF eXPerience

                                                                                                                               singapore


                                            In part one of RLI’s look at Retail and Brand Experience,

                                            International Immersive Technology specialist, Kevin
                                            Williams of KWP, presents an overview of the key areas
                                            of investment seen driving the deployment of high-profile

                                            brands and properties into the leisure entertainment
                                            sector – charting the landscape and the opportunities in
                                            theme parks, VR attractions and beyond.                                                                                             sTar Wars: GaLaXy’s edGe
                                                                                                                                                                                orlando, Us


                                 he  importance  of  brand  licensing  in  the   LocaTion-Based enTerTainmenT                  environments  has  become  a  viable  possibility  with  the   The ability for a game developer such as Rovio to widen
                                 explosion  of  investment  in  the  Out-of-  The development of dedicated entertainment facilities that   use  of  the  latest  immersive  reality  technology.  VR  is   the reach of their brands is seen in dedicated signings into
                                 Home  entertainment  sector  has  not  been   are based around a popular brand – offering a means for the   being deployed into the creation of not just theme park   the  Out-of-Home  entertainment  landscape. Video  game
                         Tlost  on  anyone.  Major  new  entertainment   audience to immersive themselves within brand or movie are   attractions but also standalone LBE VR experiences.  publisher Ubisoft has created their own new division that
                         venue  investments  looking  to  marry  with  a  strong  and   a new area of investment. Described as LBE facilities, these   One  of  the  most  reported  developers  of  this  approach   specialises in development in this arena. Building on the
                         recognisable  Intellectual  Property  (IP)  are  fuelling  this   are mid-scale entertainment experiences flexible enough for   is The VOID  –  creating  both  standalone  and  pop-up  virtual   popularity of Escape Rooms, Ubisoft Escape Games creates
                         development.  The  market  is  split  into  four  dedicated   deployment in malls as well as a standalone structure.  entertainment experiences. The company have received support   content that is based on their properties, with their first
                         aspects that have attracted much of this investment.  Recent  developments  in  this  approach  was  seen  with   and investment from Walt Disney and LucasFilm, allowing the   title ‘Escape the Lost Pyramid’, and new release ‘Beyond
                                                                       Lionsgate  Entertainment,  who  have  invested  heavily  into   creation of VR adventures based on Star Wars and Wreck it   Medusa’s Gate’ – both based on the Assassin’s Creed game
                         Theme Park and resorTs                        finding the right mix of partner and developer – in the face   Ralph. The company is about to reveal a new VR experience   and movie universe.
                           We  have  seen  incredible  development  by  the  larger   of cancelled projects, the company has successfully opened   based on the Avengers universe – and have even partnered with   Beyond  immersive  technology,  the  conventional
                         theme park operators towards embracing IP, merging with   their ‘Lionsgate Entertainment World’ – the movie-themed   Sony Pictures to launch movie-based experiences.  amusement  business  is  seeing  a  strong  resurgence
                         new attractions, and even theming complete zones of their   vertical  theme  park,  which  opened  at  Hengqin  Island  in   Another developer of what are called Arena-Scale (free   supplying  hardware  to  the  entertainment  facility  sector,
                         parks. This  is  best  illustrated  by  the  market  leader Walt   Zhuhai,  China  last  year. A  venue  comprising  attractions   roaming) LBE VR environments is Sandbox VR – the Asian   have also embraced film and brand properties – such as
                         Disney,  who  launched  last  year  the  Star Wars:  Galaxy’s   including  virtual  reality  experiences  based  on  elements   technology start-up has received considerable investment   developer Raw Thrills releasing licensed products – most
                         Edge – a complete area of their park that has been geared   from their movie portfolio.               and  following  this  announced  a  partnership  with  CBS   recently  with  ‘HALO:  Fireteam  Raven”  based  on  the
                         towards a re-creation of the movie property.   Not  just  movie  properties,  but  also  toy  brands  have   Interactive towards developing a VR adventure based on   Microsoft console-game franchise. However it is not just
                           A  virtual  arms  race  to  attract  the  most  popular   turned towards creating entertainment spaces wrapped in   the Star Trek universe. Meanwhile developer Dreamscape   current properties that are being utilised, new Videmption
                         properties has begun, be it Universal partnering with video   brand recognition. Hasbro International announced their   Immersive  has  licensed ‘Men  In  Black:  First Assignment’,   titles are reinterpretations of popular classic video arcade
                         game company Nintendo – or Six Flags Entertainment, the   entry  into  the  world  of  Family  Entertainment  Centres   with a schedule release for the end of the year.  releases  such  as  with  ‘Centipede  Chaos’  and  ‘Space
                         world’s largest regional theme park company, partnering   (FEC) with plans to open the first ‘Nerf Experience’ centre                              Invaders Frenzy’.
                         with Atari, the consumer game publisher, to license their   in  Singapore. While  Mattel  have  revealed  their  plans  to   sTandaLone amUsemenT & aTTracTions
                         real-world  attractions  into  their ‘RollerCoaster Tycoon’   roll out their first ‘Mattel Play!’ indoor facility in Europe,   Beyond the creation of dedicated theme park attractions, or   While many people are fixated on interactive entertainment
                         mobile game.                                  with a Canadian site to follow. Along with them, Cartoon   specialist facilities – there is also the deployment of standalone   only encompassing smartphones, consoles and PC gaming –
                           One of the aspects of the new investment in this sector   Network has established several high profile partnerships   hardware into existing entertainment venues that embrace the   there is also a new and growing landscape for immersive
                         has seen the owners of these properties looking to enter   to place their brands in this arena.       use of available IP. Again, being led by VR technology, we have   entertainment  in  the  Out-of-Home  entertainment  sector.
                         the market directly, rather than handing over their brand                                             seen one of the leading providers of VR tethered enclosure   As seen from this incredibly brief overview this is a market
                         –  directly  operating  divisions  of  their  company  towards   immersive enTerTainmenT              systems, HOLOGATE, entering into licensing agreements with   that  major  brands  and  developers  are  taking  incredibly
                         placement and management of their properties into the   The  ability  to  totally  immerse  the  guest  within  a   Sony Pictures and Rovio Entertainment, to bring ‘The Angry   seriously, and with continued investment and partnerships,
                         Out-of-Home entertainment landscape.          virtual re-creation of their favourite television and movie   Birds Movie 2’ to their platform.      one we will be hearing a lot more about.



                                                                                                   dreamscaPe immersive                             LionsGaTe enTerTainmenT WorLd                                                  The void
                                                                                                                                                                   Zhuhai, china
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