Page 32 - RLI July / August 2019
P. 32

RLI LEISURE INSIGHT



                         Food, Friendly


                         Competition,


                         and Axe Throwing







                         Here, Jennifer Dimaano, Senior Research Analyst, US Retail at JLL and Taylor Coyne,
                         Research Manager, US Retail at JLL take a look at a current trend in the leisure market,
                         that of Competitive Socializing.
                         It  seems  that  for  a  long  time  most  people  were  content   components and the competitive nature of the games creates a
                         with  meeting  up  with  their  friends  at  the  local  bar. As  more   lively environment that appeals to a younger crowd looking for
                         entertainment options on our phones, televisions, and video game   unique shared experiences. Bad Axe, out of Burlington, Ontario is
                         systems vie for our attention – the average bar might no longer   a unique bar concept where patrons drink beers and throw axes
                         cut it. Retail landlords and tenants are keenly aware of this, as   at wooden targets. This concept opened in 2014 and has since
                         our recent retail research report: ‘Playing games: food, drink and   expanded to 20 urban markets across Canada and the US.
                         friendly competition prove an attractive mix for these expanding   Two  other  popular  retail  concepts  are VR Arcades  and  Esports
                         tenants’ highlights five unique retail entertainment concepts that   Lounges,  each  making  up  7.1  per  cent  of  leisure  tenants  in  the
                         are currently growing across the US.         country. While  both  offer  gaming  in  a  social  environment,  the
                         While food and drinks were always better with friends, several new   types of experience they offer varies greatly. VR Arcades provide
                         concepts use games to add an exciting new element to the traditional   customers with access to the latest in VR gaming by offering two to
                         bar or restaurant. For example, a popular twist on the traditional bar   three immersive experiences which allow them to try out virtual
                         that’s expanding rapidly is the Beercade, or a bar combined with all   reality without the high cost of entry that is normally required to
                         the 80-90’s arcade nostalgia you can ask for – except now you get to   own the equipment at home. Esports Lounges appeal to more
                         beat the high score with a beer in hand. Beercades are the second   competitive gamers who enjoy playing multiplayer games such as
                         largest national leisure concept making up 26.2 per cent of leisure   Overwatch, League of Legends, and Dota 2. These lounges bring the
                         tenants nationally with chains like Barcade, Headquarters Beercade,   fun of playing games in your buddies’ basement to a social setting
                         and Emporium. Another concept that puts a spin on the traditional   where your group can enjoy a fully stocked library of the latest
                         bar  and  restaurant  is  Eatertainment.  Eatertainment  concepts  are   games. While  these  concepts  are  very  popular  outside  the  US,
                         locations that offer food, drinks, and multiple games all under one   they are a rapidly growing segment in the US with 149 locations
                         roof. Popular examples are Dave & Buster’s, GameWorks, and FTW.   currently and at least 15 more locations scheduled to open in 2019.
                         These chains tend to be well established and, while not growing as   Lastly, Escape Rooms, which first opened in 2010, has grown to
                         rapidly as the other categories we looked at, Eatertainment still makes   encompass 4.8 per cent of all tracked leisure tenants. These concepts
                         up 22.6 per cent of leisure tenants nationally.   are centred around “escaping” a locked room by working together
                         While arcade games bring out the kid in us, sometimes consumers   with your group to solve a series of puzzles. These rooms are often
                         want some good old-fashioned friendly competition to see who’s   themed, like Escape Reality, where rooms are inspired by movies
                         the  best  at  bowling,  darts,  and  surprisingly,  also  axes.  One  of   with the goal of creating a unique and “Instagram-able” experience
                         the most rapidly growing retail leisure concepts is Competitive   – increasing the concepts popularity via viral social media posts.
                         Socializing which makes up 32.1 per cent of our studied leisure   With the number of apps, notifications, and games available at
                         tenants  in  the  U.S.  Competitive  Socializing  focuses  on  a  single   our fingertips, it’s no surprise that retailers are stepping up their
                         game that can be played with friends. Popular activities include   game to compete for our attention. Retailers are making great
                         the classics like ping pong, bowling, and darts to the more unique   strides with these exciting leisure concepts, but we look forward
                         like axe throwing. These concepts have strong food and beverage   to seeing how they’ll top axe throwing.


























        32 RETAIL & LEISURE INTERNATIONAL JULY / AUGUST 2019
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