Page 39 - December 2020 January 2021
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Immersive attractions creating compelling experiences
        that are viable for different sized locations is now the focus   TOPGOLF SWING SUITE
        of much work in the industry. Corporations such as media   Las Vegas
        attraction manufacturer TRIOTECH have specialised their
 Injection   ‘XD Dark Ride’ so that it can support an audience ranging
        from  four  to  40. A  more  film-based  offering  from  the
        company is their ‘Flyer’ – a mid-scale, compact iteration of
        the popular theme park flying theatre.
          Simworx  is  known  for  their  media-based  attraction
        work, such as with their ‘Immersive Tunnel’ – a configurable
        entertainment platform with motion and physical effects.
        The  company  has  also  partnered  with  FrontGrid  to
        launch the ‘Paradrop VR’ experience which offers a mid-
        scale  interactive  game-based  attraction  that  simulates
        paragliding over terrain.
          The  deployment  of  virtual  reality  attractions  has
        continued  to  gain  momentum,  while  still  applying
        agreed hygiene and operation protocols, have seen the
        deployment of VR based theatres into resort retail spaces,
        such  as  the  recently  launched  Immotion VR  theatre  at
        the Mandalay Bay Resort and Casino, comprising motion
        simulator and VR headsets.
          We  have  seen  the  development  of  complete  social
        entertainment  offerings,  comprising  an  attraction
        supported by an extensive social food & beverage (F&B)   PUTTShack VENUE
        offering,  aiming  at  a  young  adult  audience  and  creating   Westfield,White city, London
        a social experience atmosphere. Examples of these are
        being parachuted into retail-estate projects and concepts
        such  as ‘Puttshack’  –  mixing  an  upscale  miniature  golf
        attraction surrounded by a highly stylised F&B element,
        developed by Social Entertainment Venues. One of the
        other concepts developed by this studio is ‘Flight Club,’
        that re-invents the game of darts, into a total food and
        fun mix in a simple package that fits a variety of spaces.
          Creating a highly social fun and compelling venue mix
        has  seen  the  latest  technology  employed  in  this  effort,
        with  operations  such  as  ‘Electronic  Gamebox’  –  with
        multiplayers  interacting  in  groups  with  giant  projection
        screens within a unique enclosure for a fun and compelling
        game night. The ability to offer a comprehensive multi-
        player game experience in a single unit has been driven
        not just by how social fun had evolved, but is now given
        greater  impetus  by  the  Global  Health  crisis  and  how
        “social bubbles” define many peoples entertainment plans.
          Theme  park  attraction  developer  Falcon’s  Creative,
        have  applied  their  amassed  skills  to  create  a  Mid-Scale
        attraction, developing their new concept the ‘GameSuite
        Playstation’  using  projection  screens  to  create  a  multi-
        player  enclosure  for  social  groups. This  approach  has
        also been developed by one of the powerhouse venue
        developers  TopGolf,  more  famous  for  their  social
        entertainment  golf  shooting  ranges;  the  corporation
        has launched their ‘Topgolf Swing Suite’ – bringing their
        own  interpretation  of  the  projection  game  enclosure
        supported by a strong F&B element.
          Even  the  traditional  bowling  experience  is  being
        revitalised  to  appeal  to  this  audience,  with  concepts
        such as ‘Kingpin’, by Australian based Entertainment and
        Education  Group,  comprising  some  50  venues  in  their
        territory.  Or  the  number  of ‘Strike  Bowling  Bar’  from
        Funlab, (just to name two), who offer a MULE approach
        and strong social F&B element.
          Now  with  the  freeing  of  department  store  and
        multi-unit  retail  spaces,  there  is  a  need  not  only  to
        find  replacement  tenants,  but  also  to  build  on  a  new
        entertainment  and  hospitality  opportunity  for  an
        audience only now emerging from considerable isolation.
        This audience is now looking for safe, fun and compelling
        entertainment, all close to their homes.


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