Page 40 - December 2020 January 2021
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Bringing People






                                      Together









































        Electric Gamebox invites you to mix up your socialising

        with something a bit different and to immerse yourself
        in new digital environments with your family and

        friends. Here, RLI sits down with CEO Will Dean to
        learn more about this unique concept and what
        makes it stand out in a world full of technology.




                             ounded  by  Will  Dean,  the  man  behind  Tough   in the US, with another site to follow in Texas in early 2021.
                             Mudder  and  David  Spindler,  who  conceived  and   “The  plan  for  us  moving  forward  is  really  to  ramp
                             launched  the Tough  Mudder  Bootcamp  franchise,   up  our  expansion  roll-out,”  explains  Will  Dean,  CEO  of
                      F Electric  Gamebox  is  founded  on  the  belief  that   Electric Gamebox. “We would like to do this as quickly as
                      technology  should  bring  people  together  versus  driving   we can because what we have designed with this concept
                      them apart.                                    is something that is highly replicable and capital efficient. If
                        Whether  it  is  being  graded  by  aliens,  searching  for  rare   circumstances and opportunities allow, we definitely want to
                      martian  minerals  or  saving  the  queen’s  corgis,  Electric   reach 100 locations within the next two years.”
                      Gamebox brings people together through shared play and   The  core  focus  of  the  Electric  Gamebox  experience  is
                      their mission is to make IRL screen time social again.  simple game play that is a social activity for the entire family.
                        The  concept  behind  the  business  is  for  guests  to  enter   The  games  on  offer  move  away  from  traditional  elements
                      an interactive digital room that features projection mapping,   people  may  associate  with  a  videogame,  such  as  player-
                      touch  screen,  motion  tracking  and  surround  sound  so   versus-player or general competition; instead the focus is on
                      visitors can enjoy a hyper-immersive and totally unique 30 or   games  that  are  fast,  fun  and  ones  that  anyone  can  launch
                      60-minute experience unlike anything that has come before it.  themselves into instantly.
                        The company currently operates three sites in the UK. The   “If you can’t understand the games in the first five seconds
                      first was launched in central London in Southwark, and there   and if you are struggling to play them in the first ten seconds,
                      are additional sites situated in the Arndale shopping centre in   then we are doing something wrong as our approach is to
                      Manchester and The Lakeside shopping centre in Essex. The   build  simple  games  accessible  for  all  within  this  hyper  real
                      first location outside of the UK will open this month in Dallas   world,” comments Dean.


        40 RETAIL & LEISURE INTERNATIONAL DECEMBER 2020 / JANUARY 2021
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