Page 64 - #181 May 2023
P. 64

SPECIAL FEATURE - AR & VR - PART TWO















































                                A New Era of Retail




              Following on from Part One of our Special Feature on AR & VR in last month’s edition, this issue sees RLI
              take a closer look at a number of examples of AR & VR in the world of retail to highlight how it is being
              used to enhance the offering of companies and entice customers to enter this new era of retail.

                Retailers are using both virtual reality (VR), where customers typically   available for sale in two different forms: physical - connected to
              wear a headset to enter a completely digital world, and augmented   Tommy’s e-commerce;  and  digital  -  connected  to  digital  fashion
              reality (AR), which overlays digital projections into the real world and   platform DressX. The Varsity jacket is available for sale in physical form
              can be accessed on a smartphone. This is the viewpoint of Simon Read,   via the Emperia hub, while the Ready Player Me platform is offering the
              Senior Writer at Formative Content and Contributor  to the World   digital version, which can be used in various games and environments,
              Economic Forum in his article ‘How many consumers are shopping in   multiplying the interoperability possibilities.
              virtual reality and what can it offer them?’           Another example that is powered by Emperia is Tatcha’s new virtual
                He goes onto say that such technology is being used to sell products   store  which  launched  back in  February. The  virtual  experience  aims
              shoppers have traditionally been reluctant to buy online and that more   to “immerse guests in the tranquil scents and sounds of the Japanese
              of us are turning to VR to do our shopping and it is a switch that could   hinoki forest” while introducing them to the brand’s Forest Awakening
              signal big changes in the retail sector. Below we take a look at a few   collection. In addition, the store includes information about the benefits
              examples of AR and VR in the industry.                of forest bathing, also known as shinrin-yoku, a common medical
                Within the roles of AR & VR, the Metaverse is another new element   treatment in Japan known for its immunity and mood boosting powers
              that is being incorporated by retail brands around the world. One   by connecting to nature through the senses. Starting with a walk through
              example of this is how Tommy Hilfiger, which is owned by PVH Corp.,   the Hinoki forest, visitors can explore several rooms that “engulf them
              one of the world’s most recognised premium lifestyle brands and   in the Tatcha Hinoki experience” and allow them to move freely, explore
              a 3D technology pioneer, presented a brand-new, multi-metaverse   products, learn about them and shop.
              hub, powered by Emperia, which launched simultaneously and   Fashion brand H&M has teamed up with leading technology company
              brought together, interoperably, the most iconic metaverse platforms:   Snap Inc. to launch augmented reality (AR) try on experiences –
              Decentraland,  Roblox  (designed  by  Sawhorse  Productions),  Spatial,   available now on H&M’s mobile app and on visual instant messaging
              DressX and Ready Player Me, all part of Tommy Hilfiger’s Decentraland   app, Snapchat. The AR experiences are co-designed by H&M and the
              Metaverse Fashion Week 2023 presence. The new Tommy Hilfiger digital   Institute of Digital Fashion (IODF), the London-based digital atelier and
              hub also focuses on enhancing the product experience, by offering four   thinktank. Powered by Snap’s camera technology, the Lenses offer the
              exclusive selected items, led by the Tommy Hilfiger iconic Varsity Jacket,   ability to try on one-of-a-kind digital designs, expanding the expressive
              presented in different aesthetic representations across all platforms and   possibilities of fashion. Anyone can select an outfit, strike a pose, and
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