Falcon’s Creative Group Unveils ÄEONXP Ecosystem

The user-interfacing application represents a first-of-its-kind in the themed entertainment industry.

The ÄEONXP ecosystem redefines traditional brick and mortar entertainment by introducing guests to multifaceted levels of engagement that allow them to personalize their experiences across theme parks, live events, branded destinations, location-based entertainment venues, or individual attractions. A key feature is its ability to be networked across multiple sites and experiences, connecting guests to a larger universe of play and possibility.

Each interaction that guests have with an ÄEONXP powered attraction or experience is tracked in real-time and can react to the player’s behaviour. The narrative trajectory can even be altered by a guest’s performance and preferences, which encourages repeatability and infinite possibilities.

Outside of the entertainment venue, guests have the ability to review their rankings, earn additional points, update their profiles, evolve their avatars, and unlock new tools, abilities, aesthetics, and lore to enjoy during their next visit. They may also redeem the points they’ve earned for physical or digital rewards.

“The ÄEONXP ecosystem represents the ultimate combination of attraction design, multiplayer gaming, and immersive cross-platform storytelling,” says Cecil D. Magpuri, President and Chief Creative Officer of Falcon’s. “In a way, it’s a hybrid solution because it directly benefits owners and operators as well as guests who seek a more personalized experience.”

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